Merge Skull handling into Master
Created by: CS_Birb
All your work, @TheComputerGeek2 - Given it’s being ran live in Prod, we might as well pull it to Master.
- Skull gameprofile processing part 1
- Part 2 of cracking skulls
- Register TypeContainerGameProfileProperty
- Skulls working TODO clean this up, remove debug prints before merging
- Fix normal skulls
- Remove investigation markings
- Correct location of TypeContainerGameProfile